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1. Vehicle Specialists!? - in Feedback/Requests [original thread]
This is pretty interesting read though it is only from a HAV's point of view and not the other vehicles. There are a lot more issues with vehicles that have not been addressed and it seems however further Dust stays around vehicles will remain exa...
- by Gabriella Grey - at 2015.01.03 13:04:00
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2. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
CCP Rattati . In your 2015 plans I didn't see anything about finishing what was started with vehicles. There has been a lot of great ideas floating around, and there has not been much update since your initial thread on the changes that will ha...
- by Gabriella Grey - at 2014.12.29 02:38:00
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3. @Rattati: Colors for future suits - in Feedback/Requests [original thread]
CCP Rattati wrote: I don't play EVE at all, so I would really appreciate if someone links the most famous faction ships as well as the pirates, and even sisters of EVE. caldary navy camo, and all that. There was a different thread a couple of ...
- by Gabriella Grey - at 2014.11.14 09:10:00
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4. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
The pilot suit should not boost damage or anything with turrets but enhance the operation of the vehicle. Good examples would be: Gܣ Bonuses to acceleration/torque Gܣ Better passive module response Gܣ Better native vehicle responses ...
- by Gabriella Grey - at 2014.11.08 14:31:00
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5. Shield dropship issue - in Feedback/Requests [original thread]
Yes something is off with shielded vehicles in general. For a while now I have noticed how my python can land and take roughly 1500 shield damage from rougher landings and my incubus with only 900 shields will only loose roughly about 300 shield d...
- by Gabriella Grey - at 2014.11.05 10:06:00
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6. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
CCP Rattati wrote: Darth-Carbonite GIO wrote: The swarm changes are not noticeable. Afterburning straight up is still a better tactic than actually performing evasive maneuvers, unfortunately. The Rail Incubus, however, has been vastly impr...
- by Gabriella Grey - at 2014.11.03 02:52:00
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7. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
CCP Rattati wrote: Kallas Hallytyr wrote: CCP Rattati wrote: Excellent. Thanks for the feedback. Have you experienced a change in Swarm efficiency, now that we nerfed their turn radius by another 10%? Heat fix has made the Railgun In...
- by Gabriella Grey - at 2014.10.30 12:53:00
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8. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Gabriella Grey wrote: There are many factors that govern the assault scrambler rifle such as heat build up, -20% profile and at long ranges its much harder to use. At medium range the assault scrambler rifle relies o...
- by Gabriella Grey - at 2014.10.29 19:38:00
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9. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Gabriella Grey wrote: Alena Ventrallis wrote: Gabriella Grey wrote: Alena Ventrallis wrote: Once again, the ARR needs less hipfire kick. If its supposed to be the RR CQC option, then it does not perform its r...
- by Gabriella Grey - at 2014.10.29 19:04:00
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10. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Gabriella Grey wrote: Alena Ventrallis wrote: Once again, the ARR needs less hipfire kick. If its supposed to be the RR CQC option, then it does not perform its role properly at all. Reduce the kick, while at the s...
- by Gabriella Grey - at 2014.10.29 18:30:00
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11. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Gabriella Grey wrote: Alena Ventrallis wrote: Once again, the ARR needs less hipfire kick. If its supposed to be the RR CQC option, then it does not perform its role properly at all. Reduce the kick, while at the s...
- by Gabriella Grey - at 2014.10.29 17:52:00
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12. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
MINA Longstrike wrote: CCP Rattati wrote: Just like the AR is painted into a corner by having very short range? Arbitrarily? It means "based solely on one's opinion", does this seem a very arbitrary process? "Used" more? No, it kills more....
- by Gabriella Grey - at 2014.10.29 17:29:00
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13. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Once again, the ARR needs less hipfire kick. If its supposed to be the RR CQC option, then it does not perform its role properly at all. Reduce the kick, while at the same time reducing the range to 60m. Please Rattati, ...
- by Gabriella Grey - at 2014.10.29 17:28:00
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14. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
MINA Longstrike You have to pay attention to what was done to rail rifles.... The assault rail rifle has taken charge as being the close combat variant and the normal rail rifle is now better suited for long range. Rattati is on the b...
- by Gabriella Grey - at 2014.10.29 17:20:00
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15. **** Balance to Nova Knives and Shotguns **** - in Feedback/Requests [original thread]
Blueprint For Murder wrote: I would like to see nova knives nerfed so that you can not kill a max hp heavy in one charge unless you are minmitard scout 5. As for the shotgun it will not be balanced until it is taken out of scouts hands it is me...
- by Gabriella Grey - at 2014.10.29 08:59:00
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16. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
This is very nice and transparent so we can help you! The performance of the weapons are starting to blend nicely! With the chart for the combat rifles their issue looks to be range. The assault variant needs lesser range than it has. The assau...
- by Gabriella Grey - at 2014.10.29 08:49:00
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17. **** Balance to Nova Knives and Shotguns **** - in Feedback/Requests [original thread]
I was doing a bit of brain storming as ways to balance out the shotgun and nova knife. Currently these close quarters weapons do extreme damage up close. Below I are my suggestions to keep these weapons competitive while keeping them from overshad...
- by Gabriella Grey - at 2014.10.29 07:42:00
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18. CPM input request: Commandos - in Feedback/Requests [original thread]
Cross Atu wrote: Input and feedback is being sought regarding the state of Commandos within Dust, and how to polish the experience. When responding to this thread please note your primary role / primary context for use of each item being comme...
- by Gabriella Grey - at 2014.10.24 05:13:00
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19. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players we have been discussing this topic on and off for quite a while, especially concerning shield tanking, and the inherent need to always use a low slot to have "any" armor reps, which is bad for shield tanking, an...
- by Gabriella Grey - at 2014.10.24 04:24:00
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20. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Rattati, has the swarm changes been placed in now or will be on the 28th?
- by Gabriella Grey - at 2014.10.24 02:58:00
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